2020 Intramural Emory Global Health Case Competition

2020 Intramural Emory Global Health Case Competition

In February 2020, the Emory Global Health Institute held its annual Intramural Emory Global Health Case Competition. Twelve student teams developed strategies to address internet and gaming addiction/disorder among university students in Hangzhou City, China. The winning team (pictured above) went on to represent Emory University in the 2020 International Emory Global Health Case Competition in March.

Winning Teams

First Place Team

Bethany Larkin (Goizueta Business School), Amanda Fitzpatrick (Rollins School of Public Health), Sam Leff (Emory School of Law), Kara Goldstone (Nell Hodgson Woodruff School of Nursing/Rollins School of Public Health), Paul Elish (Rollins School of Public Health), and Linda Qiu (Emory College of Arts & Sciences)

Second Place Team

Lauren Anderson (Rollins School of Public Health), Shivani Dayal (Rollins School of Public Health), Lauren Sanclemente (Rollins School of Public Health), Hannah Wauchope (Nell Hodgson Woodruff School of Nursing), and Linxi Wu (Goizueta Business School)

Third Place Team

Katiana Bougouma (Rollins School of Public Health), Iridian Guzman (Rollins School of Public Health), Greeshma Kombara (Rollins School of Public Health), Sujit Mohanty (Goizueta Business School), Mayra Sainz (Rollins School of Public Health), and Bryan Wang (Emory College)

  • Candler School of Theology
  • Emory University School of Medicine
  • Goizueta Business School
  • Emory University Graduate Student Government Association
  • Nell Hodgson Woodruff School of Nursing
  • Laney Graduate Student Council
  • Rollins School of Public Health

Internet and gaming related issues are of new public health concern, especially in the Asia-Pacific region. Research into addictive technological behaviors has increased in the last decade. Many studies have demonstrated associations between addictive use of technology and psychiatric disorders. Internet gaming disorder has been defined by the American Psychiatric Association (APA) as “persistent and recurrent use of the internet to engage in games, often with other players, leading to clinically significant impairment or distress.”

In response, leading health organizations like the APA and the World Health Organization have described and characterized internet gaming disorder to guide research into this important public health issue. The International Classification of Diseases (ICD)-11 defines internet gaming disorder as “a pattern of gaming behavior characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.”

The Chinese Ministry of Health (MoH) has requested multidisciplinary case competition teams to develop the best strategy to address internet and gaming disorder among university students in Hangzhou city. Each team must develop a 12-month pilot program with proof of concept, anticipated outcomes, and predefined measures of success using a 1.5 million Chinese Yuan budget (approximately $218,000 USD) that addresses gaming disorder for one university in Hangzhou.

Teams must prioritize and justify all the decisions that they make toward reaching this goal, and they must explain all of the aspects involved in their choices. Teams also must be cognizant of different groups affected by their policy, program, or chosen interventions including the funders and stakeholders while forming strategies and decisions. Lastly, teams must provide a short description of how they expect to scale the program over the next five years if the pilot is successful.

  • Mehul Bhagat 
  • Kirk Elifson, PhD 
  • David Miller 
  • Cammie Rice 
  • Rachel Waford, PhD
  • Martha Ward, MD